Playing Time Alphanumeric Game Type Manufacturer No. Players Designer Reduced Items Age |
|||||||||||||||
List Games by Playing Time 1 1/2 hours 1 1/2 hours + 1 1/2-2 hours 1 1/2-3 hours 1 1/2-5 hours 1 hour 1 hour + 1 hour per player 1 minute 1-1 1/2 hours 1-2 1/2 hours 1-2 hours 1-3 hours 1-over 4 hours 10 minutes 10 minutes per player 10-15 minutes 10-20 minutes 10-20 minutes per player 10-30 minutes 10-40 minutes 10-60 minutes 15 minutes 15 minutes per player 15-20 minutes 15-25 minutes 15-30 minutes 15-30 minutes per player 15-45 minutes 15-60 minutes 15-90 minutes 2 1/2 hours 2 hours 2-3 hours 2-4 hours 20 minutes 20 minutes + 20-25 minutes per player 20-30 minutes 20-40 minutes 20-45 minutes 20-60 minutes 25 minutes 25 minutes per player 25-30 minutes 25-45 minutes 3 hours 3-4 hours 3-5 hours 30 minutes 30 minutes + 30 minutes per player 30 minutes to 1 1/2 hours 30 minutes to 2 hours 30 minutes to many hours 30-45 minutes 30-50 minutes 30-60 minutes 30-90 minutes 40 minutes 40 minutes to 2 hours 40-60 minutes 40-80 minutes 40-90 minutes 45 minutes 45 minutes + 45 minutes per player 45-60 minutes 45-75 minutes 45-90 minutes 5 minutes 5-10 minutes 5-15 minutes 5-20 minutes 5-45 minutes 6 hours 60-75 minutes 75 minutes 75-90 minutes Over 2 hours Over 4 hours Up to 10 minutes |
Stalin's World War III
Was £89.99, Now £68.00 Full campaign games will cycle through various stages demonstrating several military doctrines. The Red Army juggernaut can drive deep into the relatively small US/UN/NATO ground forces, achieving spectacular early results. The use of US nuclear weapons may be all that prevents a loss for the US/UN/NATO player. As Soviet losses mount, and US prestige sinks, the middle stage begins, characterised by considered manoeuvring by both sides, seeking to hold or take contestable key areas. Soviet airborne guard divisions are likely to make their appearance here. During this period, a well-planned Soviet campaign may achieve its victory objectives - the question is: can they hold onto them? The end game sees an all-out UN counter offensive. That player throws in everything they've got to push back the Red Army from enough victory hexes to overturn what will otherwise be their end-of-play win on points. For 2 to 4 players, this fast-paced, alternative history look at a possible World War III, initiated by Stalin, allows players to consider how such a war might have played out.
|
5% over £50 10% over £100 These volume discounts are in addition to sale and special offer prices. Related Tags |
|||||||||||||
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 41 years ©Spirit Games Contact Us Policies Postage and Package Privacy Links Cookies Site Map |